Game developer from Sweden
I make a game a month.
One game, start to finish, every month.
Designed, built, shipped, then I move on. No carry-over, no going back to polish it later. They run on FikaEngine, a C++ engine I am writing alongside them, so every game has to teach the engine something it could not do before.
#1 August 2026 Star Survivor: a five-minute survivors-like in deep space
#2 September 2026 TBD: